Before I started taking this class ED 505, I didn't know all the different tech tools that were available. Now that I have had an opportunity to use them, they are part of my daily teaching tools.
1. Computers-Life made easier. Can't live without them!
2.SmartBoards-Great for teaching Reading and Math. My students get a chance to see what I am talking about, therefore, they become more interactive. Students love using the virtual manipulatives to help solve math problems.
3.Google-Want to find an answer? Google it. I also use Google as my homepage and email service.
4.Animoto- I love the fun videos, and it keep the students focus and on task.
5.Glogster-Love making exciting and interesting globs on certain topics.
6. PowerPoint-Students love making their own slide show.
7.Microsoft Word-Where would we be without Microsoft?
8. RubiStar-I this tool to create rubics for my class.
9. Digital Camera-Great tool for home, vacation, and school.
10.Prezi-Great tech! More interesting and motivating for students than PowerPoint.
bjones
Monday, October 8, 2012
Sunday, September 23, 2012
Mobile apps available for English and Language Arts Instruction
There are numerous mobile apps available for English and Language Arts in elementary school. Some of these include: electronic dictionaries and thesauruses, electronic devices, talking word processors,networked literacy projects,interactive storybooks (electronic or talking books), tracking systems, digital storytelling activities, writing in blogs, script writing in video projects, threaded discussions in distance tools, etc. Four (4) apps that could be used on a smartphone, iPod, or iPad in the classroom are as follow: 1. Voicethread-students have the ability to create and participate in rich media discussions using mobile devices. 2. Twitter-students can share classroom news events, take notes,locate resources, or tweet a book. 3.Electronic resources-electronic dictionaries and thesauruses provide support to students as they learn vocabulary and spelling skills. 4. Writing in blogs-students can respond to blogs. Students can use these as personal journals or as public discussion forums for trading opinions and interactions. They can create their own blog by using a blog website, such as Blogger, or they can join a blog initiated by others.
Wednesday, September 19, 2012
Why is it important to be a good digital citizen?
For educators, it's important because our goal is to help students define success online, and to help implement tools and habits that prepare them to be ethical, responsible and resilent digital citizens.
What value does a good digital reputation have? Agood digital reputation shows that basic digital rights must be addressed, discussed, and understood in the digital world. With the rights also come responsibilities as well. Users must help define how the technology is to be used in an appropriate manner.
For educators, it's important because our goal is to help students define success online, and to help implement tools and habits that prepare them to be ethical, responsible and resilent digital citizens.
What value does a good digital reputation have? Agood digital reputation shows that basic digital rights must be addressed, discussed, and understood in the digital world. With the rights also come responsibilities as well. Users must help define how the technology is to be used in an appropriate manner.
Tuesday, September 11, 2012
Material Generators
Three kinds of material generators that I have used are the following:
1. Test Generators and Rubic Generators---I used this in reading, language arts, and math to generate weekly tests and rubics on specific skills that have been taught for the week.
2. Worksheet and Puzzles Generators-----I generate worksheets in math for lower level skills such as math facts and math drills, so students can become fluent in their math facts.
3. Electronic gradebook--This is used district wide in the county where I am employed. All teachers have to record daily grades, homework grades and assignments, weekly test grades, and nine weeks grades. This is used for uniformity across all grading programs.
1. Test Generators and Rubic Generators---I used this in reading, language arts, and math to generate weekly tests and rubics on specific skills that have been taught for the week.
2. Worksheet and Puzzles Generators-----I generate worksheets in math for lower level skills such as math facts and math drills, so students can become fluent in their math facts.
3. Electronic gradebook--This is used district wide in the county where I am employed. All teachers have to record daily grades, homework grades and assignments, weekly test grades, and nine weeks grades. This is used for uniformity across all grading programs.
Wednesday, September 5, 2012
Bernice Jones Software
Software is another word for programs written in programming languages. Instructional software is application software designed specifically to deliver or assist with student instruction on a topic.
The five types of instructional software are as follows:
1.Drill and practice-Students work example items, usually one at a time, and receive feedback on their correctness. Ex: Extensive feedback activiyies /MacGAMUT- http://www.macgamut.com/
2.Tutorial-These provide an entire instructional sequence similar to a teacher's classroom instruction on a topic. Ex: Linear tutorial / Basic Algebra Shapeup- http://www.meritsoftware.com/
3. Simulation- These computerized models of real or imagined systems are designed to teach how the system works. Ex: Procedural simulations /SimCity 3000- http://www.maxis.com/
4.Instructional games- These activities are designed to increase motivation by adding game rules and/or competition to learning activities. Ex: Arthur's Math Game-http://www.learningcompany.com/
5.Problem-solving- These programs serve one of three purposes; (1) to foster component skills involved in solving problems. (2) to teach or provide practice in general approaches to problem solving, or (3) to teach or provide opportunities to practice solving various problems in specific content areas. Ex; Content-area skills / Alien Rescue-http://www.alienrescue.com
The five types of instructional software are as follows:
1.Drill and practice-Students work example items, usually one at a time, and receive feedback on their correctness. Ex: Extensive feedback activiyies /MacGAMUT- http://www.macgamut.com/
2.Tutorial-These provide an entire instructional sequence similar to a teacher's classroom instruction on a topic. Ex: Linear tutorial / Basic Algebra Shapeup- http://www.meritsoftware.com/
3. Simulation- These computerized models of real or imagined systems are designed to teach how the system works. Ex: Procedural simulations /SimCity 3000- http://www.maxis.com/
4.Instructional games- These activities are designed to increase motivation by adding game rules and/or competition to learning activities. Ex: Arthur's Math Game-http://www.learningcompany.com/
5.Problem-solving- These programs serve one of three purposes; (1) to foster component skills involved in solving problems. (2) to teach or provide practice in general approaches to problem solving, or (3) to teach or provide opportunities to practice solving various problems in specific content areas. Ex; Content-area skills / Alien Rescue-http://www.alienrescue.com
Thursday, August 30, 2012
bjones: Should Students Play Games (software) in school?Y...
bjones: Should Students Play Games (software) in school?
Y...: Should Students Play Games (software) in school? Yes, I think students should play games in school, because we as educators increasingly re...
Y...: Should Students Play Games (software) in school? Yes, I think students should play games in school, because we as educators increasingly re...
Should Students Play Games (software) in school?
Yes, I think students should play games in school, because we as educators increasingly recognize the impact of entertainment software and utilize games as a teaching device. In so doing we are embracing the cultural and technological shifts of the 21 Century and expanding the use of a favorite leisure activity computer and video games, into a critical and still-emerging educational resource. More than just play, entertainment software helps impact knowledge, developed life skills, and reinforce positive habits in students of all ages.
After my students have demonsrrated mastery of the objectives that we have been working on for the week, I allow them to play an educational game on the same objectives to reinforce the concept. They really enjoy playing those games on the computer!
Yes, I think students should play games in school, because we as educators increasingly recognize the impact of entertainment software and utilize games as a teaching device. In so doing we are embracing the cultural and technological shifts of the 21 Century and expanding the use of a favorite leisure activity computer and video games, into a critical and still-emerging educational resource. More than just play, entertainment software helps impact knowledge, developed life skills, and reinforce positive habits in students of all ages.
After my students have demonsrrated mastery of the objectives that we have been working on for the week, I allow them to play an educational game on the same objectives to reinforce the concept. They really enjoy playing those games on the computer!
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